Posted by Richard at December 8th, 2007

I Have No Words & I Must Design is Greg Costikyan’s classic article on what makes a game a game and what makes a great game great.

I got this article via email several years ago from a former colleague. The email came with the provocative title “is instructional design like game design?” At that time, four of us on the instructional design team were former pen-and-paper game designers and another was a former video game journalist. I loved the article not only because it wonderfully articulated a beef I’d had for years (that most online role-playing games weren’t role-playing games), but that his components of a strong game (including diplomacy, color, simulation, etc.) also struck me as the components of a strong teaching-learning encounter.

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