The Digital Economy & Culture Final…
Posted by Richard at December 13th, 2007
Just in time for tonight’s presentation, here are copies of my:
Posted by Richard at December 13th, 2007
Just in time for tonight’s presentation, here are copies of my:
Posted by Richard at December 8th, 2007
Given my interest in online learning, it’s surprising that it took me a year to get around to engaging an article I’d bookmarked almost a year ago: Learners’ Perspectives on What is Missing from Online Learning.
The co-authors, from major Canadian research universities, noted several areas where learners (apparently mostly adult learners) found their online learning environments wanting for a vairety of reasons:
The question, of course, is whether a virtual world or game environment classroom would aid and abet the learners or enhance the learners problems.
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Posted by Richard at December 8th, 2007
I Have No Words & I Must Design is Greg Costikyan’s classic article on what makes a game a game and what makes a great game great.
I got this article via email several years ago from a former colleague. The email came with the provocative title “is instructional design like game design?” At that time, four of us on the instructional design team were former pen-and-paper game designers and another was a former video game journalist. I loved the article not only because it wonderfully articulated a beef I’d had for years (that most online role-playing games weren’t role-playing games), but that his components of a strong game (including diplomacy, color, simulation, etc.) also struck me as the components of a strong teaching-learning encounter.
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